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Terragen vs world machine
Terragen vs world machine







terragen vs world machine terragen vs world machine

Just on cursory inspection, it seems that the consensus is leaning toward World Machine. Does anyone have any experience with transportable procedural textures? So this makes me wonder if there are any cases of procedural textures that can be ported between systems. There seems to be a limit for how large an image SW can handle. Using a 4K X 4K UV map in a recent test, I found the detail lacking on that SD project. With film going to 4K, using UV-mapped color images to texture terrains seems like it may not be adequate for the job.

#Terragen vs world machine portable

With so many SW companies using fractal-generating procedurals in geometry and color/texture, I am wondering how portable these are between software packages. Feature-wise they're fairly well matched. Bottom line I think you should try both if you can and if the UI one of "clicks" for you more than the other, then by that one. Personally I couldn't really get used to its layers interface last time I used it, but I'm sure it's improved since then. Geocontrol is very versatile and does have some nice erosion (though I think some combination of WM and GC erosion is really the ideal as GC misses some things WM has in this area too), and it's much more capable in the area of "painting" what you want it's kind of less technical, more artistic, in a way. spline tools), but it's not "painting" a terrain. There is some good ability to create specific shapes and edits (e.g. World Machine is is a superb product and my personal choice, but like Terragen it's more procedurally oriented (and heavily uses nodes, even more so than TG really). I wouldn't say that if the two were not fairly well matched. They're two very different workflows, so unless you're equally comfortable with both, or more willing to just learn however the "best" app works, then it might come more down to user interface.









Terragen vs world machine